Browse Items (752 total)

Root

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First edition, 13th printing

Players: 2-4 players

Playing Time: 60-90 minutes

Age: 14+

Description: Root is a game of woodland might and right. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey,…

Londonopoly

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First edition

Players: 2-6 players

Playing Time: Traditional or One-Hour Version

Age: 10+

Description: While it’s impossible to include everything, we jammed all the London we could into this box. It’s full of outdoor adventures, family…

Seti

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First edition

Players: 1-4 players

Playing Time: 40 minutes per player

Age: 14+

Description: By launching probes to investigate nearby planets and moons, directing telescopes to distant star systems, and developing your equipment back on…

Escape Room: The Game - Family Edition (Time Travel)

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First edition

Players: 3-5 players

Playing Time: 60 minutes

Age: 10+

Description: Feel the thrill and enjoy the mystery of an Escape Room in your own home. In this challenging and unpredictable game, you have to work together to solve…

Beyond ableism : a memoir essay

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This zine explores Kearney’s personal journey grappling with ableism, beginning with his own internalized attitudes toward disability. It discusses own his experiences of exclusion and prejudice throughout childhood and adolescence, and the…

Vaccinated at the ball : a true story about trusted messengers

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This zine "details an effort in Chicago [in 2021] to increase COVID-19 vaccination rates among Black and Latino members of the city’s LGBTQ community."

Mouth music : the words & other works

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"Johnny MacRae is a spoken word poet based on the unceded territories of the Musqueam, Tsleil-waututh and Squamish nations." This zine is a compilation of some of his publications.

What's wrong with comic books? (Publication Reprint)

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" A reprinted publication from the Advisory Board on Objectionable Publications from the 1950s to 1970s. This board was part of the Alberta Government and was censoring comic books and magazines because they believed that children were being…

Autonomy for the very online (The Finsta Project: Issue 2)

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A zine series for youth to understand Big Data issues. This issue is about social media use, online privacy, and how to protect your data online.

Zoom high : orientation : what educational tech knows (The Finsta Project: Issue 3)

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It explores how technology is used in education and the importance of providing diverse options for students to interact with and demonstrate their learning